Why can't my fighter train any more?
You have hit the 10-training cap. The game requires a match before the fighter can train again. Buy the Training Cap upgrade from the Money Shop ($200,000 for the first tier) to raise the ceiling.
Core loop
Assign, repeat, hit the cap, fight. The rhythm the whole game is built on.
Updated

The game puts a hard ceiling on grinding, and it tells you so directly: "After 10 Trainings, your fighter must do a match to train again."
This is the most important mechanic in Coach a Fighter and it appears in no other written guide. It means progress is a rhythm, not a grind — ten sessions, one fight, repeat. It also means idle-farming a single fighter to the top is impossible by design.
The Money Shop sells a Training Cap upgrade, listed at $200,000 for the first tier (0 > 1), which raises that ceiling.
Walk your fighter to a piece of equipment and the game opens a dialog headed "Select training repetitions — How many times would you like to repeat this training?" with a plus/minus counter and a Start Training button.
You can spend all ten on one station or split them. Splitting is usually right: the stats do different jobs in the ring, and a fighter who is all Power with no Stamina stops throwing before the Power matters.
Equipment labels carry their own stat gains. We have read the Punching Bag directly — it is labelled +1 PWR and +2 DEX, and its upgrade showed a price of $64,300 at that point in the run.
The other stations are visible in the gym but we have not captured their labels at readable resolution yet, so they are listed here as observed-to-exist rather than with invented numbers. Other sites publish a station-to-stat mapping; the one that does contradicts itself on the pull-up bar, which is a good reason not to copy it.
| Station | Stat gain | Status |
|---|---|---|
| Punching Bag | +1 PWR, +2 DEX | Read off the station label |
| Treadmill | Not yet captured | Station confirmed present |
| Bench Press | Not yet captured | Station confirmed present |
| Pull-up Bar | Not yet captured | Station confirmed present |
Training is not the only prerequisite for fighting. Before an official bout the game requires sparring sessions, and it will block you with a prompt to put your fighter in a sparring match if you skip them.
So the real first-fight sequence is: sign a fighter, train, spar, then enter a league match.
FAQ
You have hit the 10-training cap. The game requires a match before the fighter can train again. Buy the Training Cap upgrade from the Money Shop ($200,000 for the first tier) to raise the ceiling.
Rarely. The stats cover different failure modes in the ring — a fighter with high Power and no Stamina stops punching before the Power pays off. Spread the block, then use the next block to fix whatever went wrong in the fight.
No. You assign the fighter to equipment, choose how many repetitions to run, and the session resolves on its own.